Hello everyone!
This post is to address the issue of Guild Bosses being downed before everyone can hit it.
How did it end up like this?
Firstly, my guild is a mixture of new and veteran players, as such, my veteran players can take down the legendary monsters in a matter of time.
Secondly, my guild has people from all walks of life, some of them work night shift. As such, after their shifts, they will miss one or two raid bosses when they log in.
Lastly, the different timezone of the players.
Although I have implemented a system to ensure that every guild members can contribute and get their rightful rewards, I hope that the developers can look into a "Duration Based" system instead of a "Health Point" system for guild raids to make it fairer and convenient for everyone.
For those who do not have an understanding of "Duration Based" and "Health Point" system, let me break it down for you:
Health Point System
1. Limited HP
2. No time limit, but the monster will die once the HP reaches O.
3. Reward will be given out upon monster's death.
4. Players have to finish the boss before proceeding to the next boss.
Duration Based System
1. Infinite HP, which means the monster will not die. However, the monster's HP is replaced with a timer. When the timer is up, the monster will "expire" and the rewards will be given out. The monster will exist as long as the timer is not up.
2. Reward will be given at the end of the day upon the expiry of the monster.
3. Aids the new guilds and new players in a way so they would not have to keep restarting their runs to deliver a certain amount of damage, toensure the boss is down within a certain number of tries.
4. However, if no contribution is made before the expiry of the monster, there will not be any reward given.
5. This duration based system give the boss a fixed period for everyone to contribute which eliminate all the problems of timezones and shift workers. The only problem is that it would cause inconvenience to certain players who are unable to commit on that day itself.
Should this Duration Based system be implemented, the reward system will be affected.
The current reward system is based on the overall damage dealt to the bosses regardless of key usage. To solve this, we can consider the highest damage dealt per key instead of highest damage dealt to the monster. This mean an inter ranking of the guild members who can deal the highest damage to the same boss that everyone faces rather than some who have an easier time fighting a handicapped boss which have certain parts down.
However, this would mean the bosses' parts would have unlimited HP during that given time frame.
In order to compensate for turning these into disadvantages against the players, would it be possible to increase the 2 raid key limits to 8? The guild quest condition for clearing guild raid can still remain at 2. This is to increase the players' exposure, allowing them more attempts to develop new strategies.
You do not have to fully use up all the 8 keys (in the context of highest damage dealt per key, not OVERALL DAMAGE), the purpose is for those who wants better score due to RNG belief not siding them or trying new tactic. Most of us use the 2 keys for the guild mission and THAT WILL REMAIN THE SAME, you're not going to use up that 8 keys for the guild mission. You can just use that 2 keys and if you're satisfied, you can just leave the extra keys alone.
A simple scenario would be:
Emerald Serpent will be opened from Thursday 8AM till the next Friday morning, 8AM.
Player will have 2 raid keys to attempt the Emerald Serpent during this period.
Upon the expiry of the Emerald Serpent after 8AM on Friday, the raid reward will be distributed and the Cyclops will be opened for all.
This will continue until the Chimera.
This mean Guild Raid will finish by the following Monday for every guild. This would also provide them time and allowance to farm for events, etc. Not to mention, it could serve as an opportunity to open up more time allocation for Conquest.
I would also like the feedback from the community on this if possible, thank you!
Be Valiant, Play Fair.
Jayle