Chaoslord92
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Thanks dev for making mystic even more useless

Mon Oct 23, 2017 9:45 pm

I am honestly very amazed by how the developers decided to buff the guardians even more by adding insignia that add that much hp and def that scales by percentage.
And when they buff the general hp and def of units in the game who become even more useless?
No need to doubt, mystic gets the short end of the stick again.

I have a 14.4k mag Elementalist Kiera that supposing deal 25.6k damage from her active skill deal only 8000 damage or less to guardians standing on panels

Now they created a equipment that increase both hp and def making the 8k damage even less significant than before by adding a single equipment that adds more than 7000 hp and 1k def to a single unit,
Its as if they are not happy making mystic useless in PVE, they wish to make them useless in arena also.
To make things worse they even added vanity skin that add 500 hp and 250 to all stats.
So that means a mystic equipped with the same skin will deal even less damage to any enemy equipped with the same skin due to how mag and def both helps reduce magic damage and the impact of the magic damage is even less significant due to an increase in hp.

I think something is fundamentally wrong with how the mag work as a stat. Guardian could stack def and protect against both magic and physical atk.
Mystic need to stack def, hp and allies to survive to cast a spell , stack mag to deal any damage. 
If we ignore the rich player unit like Zoey which have skills that have effects and cd much more superior to any mystic.
The only other mystic to be used is Merlin which deals damage regardless of def,mag or hp at low cd
Basically looking at how much Merlin is thriving, it is living existing proof that mag as a stat is completely inferior compared to other stats.
And the only way a mystic can kill any guardian is by ignoring their hp and def.

Developers, this issue with mystic has been ongoing since the launch of the game and it has already been a year. You could literally see the 1st year anniversary in the game. It was first created when you the developers nerf mystic by making def and mag both reduce magic damage then as the year goes on you decided to buff other classes by adding useful talent that synergize well with their class, armor that increase at least 500 mag regardless of class, armor sets which gives resilience. 
While mystic gets nothing useful, range penalty reduction, lol all mystic's ,except taegen, normal atk could not even deal significant damage with zero range penalty. Making half of wizardry suffix and a lot of mystic stats useless.
A magic talent skill that adds roughly 10% skill damage? Wow, in case you did not realize every class also get a talent to reduce that damage by 12%. So much effort  was seen in creating such skill.
A raid set that gives miracle skill? Is my mystic dying from a single hit that only hits once.... Nope they will just die from the next trigger.

Is there anyone out there that can make any elementalist except Zoey in the game work well enough in the arena meta currently?
Well the developers has a system to test out units as seen in the raid 2 formation testing, it is really hard for me to see why they are taking so long to even make a change to mystic.
Seen any non zoey elementalist in top arena ranks? Have you counted the amount of guardians in top arena ranks? Hmm sometimes I wonder whats with the double standard they have with guardians and mystic. Guardians and ranger can be as broken as they want and no nerfs is appiled to them on a whole, Mystic on the whole was nerf to the ground at the launch of the game.

Are the developers learning from SMRT on how to fix a problem? 
Can the developer even give a developer blog post regarding this issue?
If the developers need help balancing the game, the community has already given a lot of inputs and really wish to understand the difficulty that the developers face in implementing any changes.
#MakeKieraGreatAgain
#MakeGenesisMysticsGreatAgain
 
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Bansky
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Re: Thanks dev for making mystic even more useless

Mon Oct 23, 2017 10:04 pm

You just have to accept the fact that the old mystics are not viable anymore with the curent meta.  I had to retire my lb40/mtp30 Ronan when the new mystics arrived. The new breed of mystics though, zoey, merlin, and teagen, are a force to reckon with,  But don't lose hope. I hear the Devs will be revamping kiera again soon.
 
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Ferico
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Re: Thanks dev for making mystic even more useless

Mon Oct 23, 2017 11:56 pm

I hear you brother! I hope MiloD will hear us too! :)
 
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YayuSheng
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Re: Thanks dev for making mystic even more useless

Tue Oct 24, 2017 2:37 pm

You just have to accept the fact that the old mystics are not viable anymore with the curent meta.  I had to retire my lb40/mtp30 Ronan when the new mystics arrived. The new breed of mystics though, zoey, merlin, and teagen, are a force to reckon with,  But don't lose hope. I hear the Devs will be revamping kiera again soon.
i can't disagree with u, but yes i hope ur information right, about Kiera being revanp again, but i really hope Shizu especially magebane also need to be revamp, she can't counter any mystic right now even her title as magebane :\
 
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Silmeria
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Re: Thanks dev for making mystic even more useless

Tue Oct 24, 2017 6:54 pm

An impotent class in PvE, and getting worse and worse in PvP... You guys should introduce new mechanic to boost mystics.
 
Chaoslord92
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Re: Thanks dev for making mystic even more useless

Tue Oct 24, 2017 10:23 pm

Hmm, may I know when did they mention another revamp for Kiera?
I just hope that the developers will share their insights of the problem. The issue has been there since launch yet after multiple revamp, 1 talent tree later, they still do not seem to have the right solution to address the problem.
What I really wish to avoid is the developers making another so called revamp for the weaker valiant only to be useless as it does not address the real issues faced by these heroes.
With regards to the Shizu magebane, its similar to another issue that when these hero classes were created, def was not factored to reduce magic damage. Therefore some non mystic heroes have higher mag in their stats distribution supposedly to reduce magic damage. But during the launch they changed the damage formula for magic damage and never bother to re-balance these stats of these heroes. What is the point of a royal hunter having more mag then def when he is suppose to tank physical hits to trigger aura? Basically a lot of wasted stats in heroes.
This formula change happened a year ago, after so many patches, so many revamps and improvement, not once did they try to touch on this subject.
I personally feels that something is wrong with how the stats are treated and would love to hear the developers opinion on the subject. I do not claim that I know the one single issue creating such imbalance in the game. However it would be best to know different perspective so that we can come up with a more useful solution.

Additionally, I not sure about the current popularity of this game however I feel that a lot of new players are going to turn away from the game when they discover the units they take a weeks of job keys to create is way way way lower on the usability scale. 
Personally, the rates up during events has always been terrible for me, so for new player trying out the game most likely they are going to get zedd, luthor and feel that they should invest in them.

I really find it hard to believe that developers never considered how players would feel when they saw the skill description of mindwarden ronan which stated 100% chance of delay enemy by 4 turn and happily built it to use against a tough master stage boss only to discover it is almost always resisted. 
I almost threw my phone since he was basically useless, even his aura is constantly resisted.
Now new players after seeing his cool costumes , might try to built him only to discover the "lies" given in the skill description. I worry about the games future.
 
Kitsuneblue
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Re: Thanks dev for making mystic even more useless

Wed Oct 25, 2017 7:11 am

I also heard they have plans down the road to revamp kiera, give them time man :)
 
Chaoslord92
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Re: Thanks dev for making mystic even more useless

Thu Oct 26, 2017 6:59 pm

Well, for a issue that has been here since more than a year, I feel that there was plenty of time given. Another more important issue is whether they are solving the right issue.
Have you seen those pitiful elves improvements? Increase an additional 10% stats during celestial form? A rune magus Taegen that to go from 12k to 15.6k instead of 14.4k mag and still have a 75% to deal pitiful damage to guardian and at 25% chance to do nothing to everyone? I really really skeptical whether they really think it through about what the issues plaguing the unpopular heroes they released.