Here are my feedback on Conquest after 7 days experience:
1. Impression on Conquest Battle Design
Pros:
a) I must admit I like the battle design coz I love strategy game myself and its fun thinking of where to attack and where to defend so as to predict enemies’s movements. As a guild master, I have fun assigning defense and plan strategy. (Still there is a downside to be mentioned in Cons)
b) We have whole day to prepare and whole day to battle which is good as i think this is designed based on the thought of not forcing ppl to attack on specific 1-2hrs guild battle. (Still there is a downside to be mentioned in Cons)
c) Having 3 guilds in battle cause us worry and create uncertainty which is very exciting. Even if we use all orbs in 5 mins, we will still be checking how situation unfolded throughout the day.
Cons:
a) Im no longer in my youth and I dont have unlimited time anymore. To balance work and conquest, I feel the weight to discuss strategy, assigning defense and conveying strategy to members can become burden sooner or later, as I found myself get sucked into conquest strategy and assignment for almost 2 hrs before going to bed. I know its 3 days per month that we need to invest thoughts and time but thats a lot of time in 1 day and a lot of impact when u cant spare the time.
In conclusion, I understand that any interactive feature will consume time but Im not sure if the huge load of time needed (at least for GM or strategist) will contradict the original concept of VF design that is built to not take too much time of players and its one of the reason I choose this game as my long term companion.
b) The whole day to battle in real action doesnt exist as we cannot choose when to start battle (for sure we cannot coz its 3 guilds battling each other) and it comes to the battle of speed, especially 4th invasion phase where all captured locations on 3rd phase becomes available to be invaded. Whichever guild attacks faster will have upper hand. For our conquest battle, it usually took 3-6 hrs to see the outcome of the day. For more serious guild, they may see outcome of the day in the blink of an eye.
I dont know what to suggest. I used to play Valkyrie Connect where guild battle last whole day and we only battle AI squads (placed by enemies before guild battle starts). Its more laid back but wont be as fun as interactive guild battle. It seems we cant have it both ways. I dont like the conquest to be boring or too laid back but I also dont want it to put the stress on players base (especially if most players choose the game because they want less time consuming and less time stricted game).
c) 3 guilds battle design can be abused if 2 guilds know each other. Potential of having alliance will kill fair play and destroy the fun of losing guild.
d) It could take out the fun of us/opponents if there is no target to hit (all locations captured by enemies block the way) and they still need to find a place to use 2 orbs to get daily rewards.
2. Conquest Financial
I like the way its designed. The cost system will prevent inactive guilds to get a lot of diamonds, buy wardens and get a lot of buff coz they dont get enough revenue from members to maintain. This will help creating players movement in the non-disruption way coz even if inactive guilds dont get diamonds but they still get ladder rewards.
3. Warden & Castle Guardian Strength
Pros:
All guilds with sufficient finance to buy warden can guarantee gem building protection (guaranteed diamons from your own mine) coz it seems its almost impossible to beat all wardens or may be my guild is weak :’).
Cons:
The points for capturing castle will never be acquired. We will get to find 3 wardens at 3 out of 4 border access points and the game play could be monotone, thus adding another situation where we/opponents have to place to use orbs.
Suggestion is that if its intentional to have warden as full security system of some outposts, may be the devs should remove ability to assign wardens at border access locations unless the outposts are there.
4. Conquest Equipment Price
Despite understanding that the diamonds should not be easily acquired for inactive guilds, the current price will make it seems like we need a year to get 1 conquest equipment set. May be its too early to conclude this issue to be bad or good coz we get to keep max lv so may be intention is to keep increasing max lv of diamond mine. But still the repair cost is there. And spending gems to contribute gold to increase max lv of diamond mine and to repair it is the only way to obtain conquest equipment set fast.
5. Top Conquest Ladder
The matching system is based on activity and strength of the guild. This means no easy fight and easy points for high activity guilds that have good 3 squads. Top conquest ladder gives only mislead information. Usually top guild battle ranking in any game should reflect true strength or activity but here we have the real case of Infinity, Orion and Pandemonium clashing each other and they are unarguably very best guilds in Everglades. This means high activity guilds will unlikely get good score or be on this top conquest ladder.
Just my 2 cents. Cant help suggesting the way to change as some issue is with the design itself and its up to the devs whether to re-invest time and thoughts in new conquest design. For me, in order to lengthen my play time in this game, im willing to give up some fun and get more laid back and less time consuming conquest design. But you have whole players base to consider not just me. Hope my feedback helps.