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ashenwind
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Re: Talent Tree Feedback and Suggestions

Tue Jun 20, 2017 9:08 pm

You can go down ATK path!

As long as one of the paths lead to the end point, it works. Amazing!

My Archer can max ATK main and 2 side skills. Sadly, I can't pump the raw MAG to attune more. 

Agree with Ferico that if it's added it's pretty cool. But that's kinda straightforward then.. This has risk involved. I still love it!
Thanks for confirming my question! :D That makes several build possible.


Wondering if the additional magic damage from enchantment act as separate damage that can proc lifesteal heal or not...

Because if it is.. well, let's say I have a feeling sdd squad will love it very much.

Edit: I met a drake with this talent in arena (right after I posted this :lol:), and turns out it didn't proc separate lifesteal. So.. yeah.. I guess it's quite balanced. Now wondering if the huge attack buff of berserkers can improve the additional damage..
 
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Autumnzz
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Re: Talent Tree Feedback and Suggestions

Tue Jun 20, 2017 10:26 pm

What’s up everyone! Let’s talk Talent Tree!
 
First of all, a quick introduction to using the Talent tree! You are able to fuse 3*, 4* and 5* units into your Hero to help them gain Talent Points. Using units with the same name will grant bonus talent fusion %!
 
100% from 3*, 200% from 4* and 300% from 5*!
 
(And no, don’t try Mecha Drake with Drake)
 
We have been using the term MLB for far too long! But what about MTT? ;) Which hero will you MTT first? MiloD here to break down the eight different skills for the six different classes for easy viewing!


Image

In case you guys haven’t gotten the chance to figure out the different skills for the classes, this should give everyone a clearer picture!
 
What do you guys think? What are your recommendations and feedback for this new feature?
 
Do remember that Talent Tree is currently in beta phase and will only cost 1000 gold to reset and play around!

Cheers!
Hi MiloD, 

Any chance you can copy the talent tree table above to a google doc and share the link to us?
I would like to rearrange skills like this:
                   HP
     Def+HP         HP+Att
Def                                 Att
     Def+Mag          Mag+Att
                 Mag
Thank you!
 
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MiloDinosaur
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Re: Talent Tree Feedback and Suggestions

Tue Jun 20, 2017 11:44 pm

Hi Autumnzz! Follow this Format!

Class
Weapon Mastery
Enchantment
Skill Overdrive
Resistance
Survival
Fortification
Desperation
Attunement

Champion
Improve splash damage by 5/10/15%
Attacks deal an extra 2/4/6% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Charm and Stun effects by 10/20/30%
Reduce incoming damage by 2/4/6%
Reduces incoming damage by 3/6/9% and recovers 2/4/6% of HP when defending.
Increases ATK by 5/15/25% for 2 turns when HP is reduced to below 20% (Once per wave)
Transfer Crit base stats into DEF Base Stats 25/50/75%

Ranger
Pierce the unit behind target (20/40/60% chance, 20/40/60% dmg)
Attacks deal an extra 2/4/6% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Bleed and DoT effects by 10/20/30%
Reduce incoming damage by 3/6/9%
Reduces incoming damage by 3/6/9% and recovers 2/5/8% of HP when defending.
When HP is below 25%, gain 2000/3000/4000 HP Shield for 2 turns (Once per wave)
Transfer 5/10/15% of MAG Base Stats into CRI Base Stats

Mystic
Reduce Obstruction penalty by 5/10/15%
Attacks deal an extra 3/6/9% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Silence and Skill delay effects by 10/20/30%
Reduce incoming damage by 4/8/12%
Reduces incoming damage by 4/8/12% and recovers 3/6/10% of HP when defending
Reduces incoming damage by 45/60/75% for 2 turns when HP is reduced to below 30% (Once per wave)
Transfer 10/20/30% MAG Base Stat to ATK Base Stat

Shadow
Chain Attacks are 5/10/15% stronger
Attacks deal an extra 2/4/6% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Blind Effects and reduces incoming skill damage by 10/20/30%
Reduce incoming damage by 3/6/9%
Reduces incoming damage by 4/8/12% and recovers 2/5/8% of HP when defending
Increases max Critical Damage by 5/15/25% for 2 turns when HP is reduced to below 25% (Once per wave)
Transfers 5/10/15% of CRI Base Stats into ATK Base Stats

Guardian
Attacks Deal an Extra 15/30/50% damage to center Unit.
Attacks deal an extra 3/6/9% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Swap and Knockback effects by 10/20/30%
Reduces incoming damage by 2/4/6%
Reduces incoming damage by 2/4/6% and recovers 2/4/6% of HP when defending
Increases DEF by 10/20/30% when HP is reduced to below 20% for 2 turns (Once Per Wave)
Transfers 3/6/9% of HP Base Stats into ATK Base Stats.

Healer
Attacks gain 1/2/2 Chain attack, dealing 50/50,30/70,50% of ATK respectively
Attacks deal an extra 3/6/9% of ATK as Magical Damage
Increases max Active Skill Level by 3/6/10
Increases Resist to Silence and Pull effects by 10/20/30%
Reduces incoming damage by 4/8/12%
Reduces incoming damage by 4/8/12% and recovers 3/6/10% of HP when defending
Reduces CD of Active skill by 1 when HP is reduced to below 10/20/30% (Once per wave)
Transfers 10/20/35% of MAG Base Stats into ATK Base Stats

Apologies for not being able to share the table directly here... The formatting came out odd!
 
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YayuSheng
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 4:32 am

I can't talk any futher about talent system, before the cost probs solved, i hope u guys(Dev) have a solution regarding this, bcs in the other side i feel hyped bcs of this talent system, but also mostly i feel bitter bcs of the TT, until now i can't even decide which of my hero is worth the cost:\ so please :!:
 
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rylou13
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 7:35 am

@milo

How does Skill Overdrive really works? 

the description says " Increases max active level skill by 3/6/10", so does it mean that the maximum level of active skill would be 33/36/40? 
 
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Nekonase
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 10:32 am

It would be nice if trained unit can give more exp, e.g. a +2 fully trained unit gives 7 tp while a max limit break unit gives 27tp to itself. After all, a raw 5* needs 60 three star fodders to get to +2 fully trained.

Btw, are there any benefits/compensation for those who upgrade during beta? I'm afraid that after I spammed my fodder, the system might get change and I lost tp that I could have get if I didn't spammed. There are too huge risk involved.
 
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MiloDinosaur
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 12:25 pm

@milo

How does Skill Overdrive really works? 

the description says " Increases max active level skill by 3/6/10", so does it mean that the maximum level of active skill would be 33/36/40? 
Hi rylou13! That's correct! The maximum amount will go up as you stated!
 
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Sonny6166
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 12:29 pm

@milo

How does Skill Overdrive really works? 

the description says " Increases max active level skill by 3/6/10", so does it mean that the maximum level of active skill would be 33/36/40? 
Hi rylou13! That's correct! The maximum amount will go up as you stated!
does it also increase the chances of skills effect? like 80% skills delay for Zedd MW increase to 100%?
 
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MiloDinosaur
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 12:34 pm

Hi Sonny,

It will not! only the effect that can grow per level will increase. 
 
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MiloDinosaur
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Re: Talent Tree Feedback and Suggestions

Wed Jun 21, 2017 12:48 pm

It would be nice if trained unit can give more exp, e.g. a +2 fully trained unit gives 7 tp while a max limit break unit gives 27tp to itself. After all, a raw 5* needs 60 three star fodders to get to +2 fully trained.

Btw, are there any benefits/compensation for those who upgrade during beta? I'm afraid that after I spammed my fodder, the system might get change and I lost tp that I could have get if I didn't spammed. There are too huge risk involved.
Hi there! There will be a small token of appreciation for all players.
The developers are mainly keen to adjust the skills for the talents to make it more fun for everyone. 
Stats will generally not be affected too much (Example, if there are increases or decreases, it probably should be like 125->100 for mag or 200-250 for hp rather than a gigantic cut.)
No promises though!