1. Your Player ID : qd36v6
2. Playable Job (Ranger Type Class) : Beast Master
3a. Suggested active skill Name: Call of the Wild
3b. Suggested active skill Effects:
Summons a random 3 or 4 star Monster into the battlefield with stats that scales according to the actual Monster AND the level of the Beast Master. Summoned Monster will attack the targeted enemy and return to the side of the Beast Master. Summoned Monster will also have it's usual active skill remaining CD reduced to one upon entering the battle (such that it can use it's active skill on the next player's turn. The active skill CD of the Summoned Monster will revert to the normal CD after the Summoned Monster used it's skill for the first time) Only 1 Summoned Monster is allowed per Beast Master at any time. This is to prevent the possibility of having one Beast Master having the ability to summon many monsters into the battlefield over a prolonged period of time.
3c. Explanation / Scenario: A level 30 Beast Master uses his skill "Call of the Wild" and randomly summoned a 3stars Earth Elemental (for example). The Earth Elemental will have the stats of a level 30 non-limit broken Earth Elemental (If we use the stats of a limit broken level 30 Earth Elemental, i believe it's stats will be much higher, hence for balance sake, we should use a non-limit broken Earth Elemental) The summoned Earth Elemental will attack the targeted enemy on the turn it is summoned and return to the side/front/back of the Beast Master. The next player turn, the Earth Elemental's Active Skill (Seismic Blast) is available for use (maybe at a reduced multiplier if it's too OP?) and if the Earth Elemental uses it's Seismic Blast Skill, the CD of the skill will go back to 5 turns (the original CD) before it can be used again.
4a. Suggested passive skill/ aura Name: Assist Me!
4b. Suggested passive skill/ aura Effects:
When Hero attacks, there is a 50% chance to:
- Trigger other Monsters in Aura to attack with 80% of their Atk/Mag whichever is higher
- Heals other Monsters in Aura for 10% of this Hero's HP
5. Reasoning: This could hopefully make some of those Monsters viable team mates and hopefully more than 1 unit will have this Job to allow interesting combinations. The percentages could be adjusted for balance, and the active skill could even give a small boost to the summoned monster's HP if they are too fragile. Hopefully the current game system doesn't have limitation on the number of controllable units otherwise it might prove hard to implement this.
2. Playable Job (Ranger Type Class) : Bounty Hunter
3a. Suggested active skill Name: Multi-Shot
3b. Suggested active skill Effects:
Attacks the target and 2 random enemy by 150% of this hero's Atk with a 50% chance to knockback each enemy (chance to knockback each of the 3 targets are independent of each other)
4a. Suggested passive skill/ aura Name: Cover Fire
4b. Suggested passive skill/ aura Effects:
When others in Aura attacks, there is a 50% chance to:
- Trigger this hero to attack target and 2 other random enemies with 70% of their Atk
2. Playable Job (Ranger Type Class) : Marksman
3a. Suggested active skill Name: Volley
3b. Suggested active skill Effects:
Attacks the target and enemy beside it by 110% of this hero's Atk with a 50% chance to stun each enemy for 2 turns (chance to stun each of the 5 targets are independent of each other)
Attack area is a cross to the selected target.
4a. Suggested passive skill/ aura Name: Marksman Aura
4b. Suggested passive skill/ aura Effects:
When others in Aura lands a critical hit, there is a 80% chance to:
- Increase Atk of everyone in aura by 20% of this hero's Atk
- Increase Crit of everyone in aura for 20% of this hero's Crit
5. Reasoning: Both the previous 2 suggestions would hopefully give some AoE love to the Ranger class who i feel is badly in need of one.