Hi mates,
I noticed Cassassin+Rhea is popular as everyone else did, and yes we all know cass/rhea team is easier to deal when you go second. But I would like to talk about something off-topic.
This post is hot, but no official member from 12B shows up(i mean someone like Susaki/MiloD). Accroding to my very own assumption, devs from 12B never play the game themselves, and they never look at feed back from forum or facebook. Which means whatever we say here is basically useless, devs won't hear it. Normally we need someone from 12B to show up and deliver our message to the dev team, which is normally done by susaki/miloD. But as they didn't show up either, it's even more likely all the discussion in this post is completely a waste of energy.
Based on my experience, any player complain/suggestion regarding to some part of current game... will simply result a lot argument, sometimes even hatred. And all those complain/suggestion post have nothing to do with the future game change, which is to say, they are simply ignored by devs. They are noise.
The only chance the community have a possible impact on fixing game issue is... when the official member from 12B(namely susaki/miloD) start a post to ask for feedback regarding for new feature/hero revamp... This is the only time they actively listen to the community and the discussion became meaningful and will be reflected in future patches of the game.
So I would say before any official member shows up, it's better just stop argue against each other. what we actually want is a change, or at least an effort to make changes in the game. argument is meaningless if it never reaches devs.
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One more point I would like to say is, we are lazy, we don't want to change. we build up an archer team and we hope it will be good enough... we build up an guardian team to counter archers, and we hope it will be good enough... we build up cass/rhea team to counter guardians... and we hope it will be good enough...
However, the devs don't think in this way, they actually want us to change... frequently, dramatically... so our resource will not enough to cover the cost of the massive change... and we need to spend some cash to make it up...
This is the very purpose of dark lord, and many new mechanics of new heroes. devs want to shift meta quickly... so people will make changes in their squad, and invest more resources on new heroes(actually getting new heroes itself is a lot investment already).
So my point is, if cass/rhea is so dominate that everyone just need to build cass/rhea team and win 90% of the arena match... the devs will be crazy and do something for it...
So we just need more time... anyway devs only tends to fix things when they notice their profit drops...
Just to remind... devs fixed svenzerk square... even people invested in sven so much.... devs fixed rhea sdd...the next patch after rhea is released... the main reason for the fix is not player complaining, it's because they are so good ... makes later hero useless... and devs are working on later heroes.... they are afraid if people just use whatever is op now and ignore new heroes...
same thing happen when they release new heroes that are obviously designed to replace the old ones... they are afraid of people just use old heroes and ignore the new ones... so they make RRH is a lot better than Cybella...
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My ending words,
I believe cass is OP, but she actually only OP in arena, where the turn flows so fast that it is possible to use a shadow as a mystic. Cassassin is so OP... yet no one use her in PvE... it is an issue but not very serious considering the reward of pvp is so little... I used to reach 4.6k point per week, but it dropped to 4.3k when everyone started to use cass/rhea team. so I lose A LOT in pvp, namely 20 gems and 40 blood tokens per week.
On the contrary, snow sdd is something you can actually use in pve, use in every floor of tower, use in every event map if boss have not 15-hit counter... ... This is a serious problem (as it will make players ignore upcoming heroes just focus on building a snow sdd)... so devs choose to fix that first... honestly I feel this is a reasonable, logical move of the devs.
I feel you're right on many points, but they made a mistake putting so many trigger rangers in the game, and SDD... It's not about strategy, it's about triggering. That made the arena boring as f***.
Power scale seems inevitable in this kind of game.
That's why, in many TCG (thanks to Magic the Gathering ?) there is T2 (newest cards released) and T1 (Legacy / Vintage). Just create two arenas, one T2 and one T1. Each playable separately with different arena points. Still this old arena with the 5 arena orbs, and another new arena with new characters and, I don't know, let's say "10 yellow arena orbs". A new meta.