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Some Suggestions about Event Quest/Achievement Mechanics

Posted: Tue Nov 22, 2016 9:32 pm
by Mayel
Good Day People,

To start I want to say thanks for all the hard work "Valiant Force Team".

Been a while since i posted something in the forum just want to share my idea on event mechanics in the future that might benefit all players.

I think the event quest should be divided into two parts. Namely Basic and Challenge Quest. See Details Below,

Basic Quest

Basic quest are quest that can be done by new and old players. Its a bit challenging but not impossible to do, for example the quest "complete 21 trials" is quite hard for new players so it should be put in challenge quest and be replaced by  "complete 13 trials" instead,

Why 13? well new players should at least complete 1 legendary map so they wont think the game is easy and move on to a new game

Also this will seperate the people that really wants to learn and play the game to those people that just want to auto everything.

Sample Basic Quest :

* Complete Normal Stage of Event,
* Collect "X" Item (X<200)
* Defeat "X" Enemy (X<200)
* Clear "X" Event (X<200)

Note: Completing the Basic quest will allow the player to get the 100% chest completion.

Challenge Quest

Challenge Quest are quest that will make people think and make theyre brain burst because they just want to finish this quest. 

This is the reason why i keep playing valiant force, because it has challenge its not an auto game. And I hope it does not become an auto game in the future :)

Completing this challenge quest will notify the world this will serve  as an achievement for the player who completed it

Sample of Challenge Quest :

* Complete Legend Stage of Event
* Complete "X" Event (X>500)
* Collect "X" Hero (X<=5) (I.E Kuhana/Serap for current event)
* Win "X" Arena (X<200)

Note: This quest is optional players will still be able to gain the 100% chest reward even they don't do the challenge quest.



Reason for this idea:

to avoid nerfing of events every time its too hard for players
- to assure that all players new, old, cbt, f2p or p2p will have a chance to get the 100% chest achievement
- to give challenge to players that wants to have a hard time

Thanks and again Kudos to Dev!

Note : Edited it alot cause the editor is messing up! :)

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 9:36 pm
by Inuki
There are achievements for completing 6 and 15 trials before 21. Aren't those the basics?

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 9:53 pm
by Mayel
There are achievements for completing 6 and 15 trials before 21. Aren't those the basics?
Yes please read again, maybe you misunderstood my point, i messed up the editor five times so i posted it wrong :)

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 10:10 pm
by Nightingale
Are you typing from your phone Mayel? You seem to be struggling with the format.  :lol:

On topic:
There are some newbies who want to clear the Legendary stage of the event to get through the event story. Because well, clearing just Normal and Heroic isn't enough for them, they want closure on what happens at the end but don't have the capacity/patience to do so. Is there any way to make adjustments to your suggestions?

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 10:20 pm
by Mayel
Are you typing from your phone Mayel? You seem to be struggling with the format.  :lol:

On topic:
There are some newbies who want to clear the Legendary stage of the event to get through the event story. Because well, clearing just Normal and Heroic isn't enough for them, they want closure on what happens at the end but don't have the capacity/patience to do so. Is there anyway to make adjustments to your suggestions?
Its been month since i posted in forum haha,


Well legendary stage are supposed to be challenging, new players wanting to challenge that stage would really have a hard time, So maybe developers can create a 1 trial stage that has a difficulty between legendary and heroic that when completed by new players will open up the challenge quest and allow them to do the actual legendary stage which is optional since they already finish the 1 trial legendary and they have completed the event story.


Not sure if i answer your question night,

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 10:27 pm
by Nightingale
Are you typing from your phone Mayel? You seem to be struggling with the format.  :lol:

On topic:
There are some newbies who want to clear the Legendary stage of the event to get through the event story. Because well, clearing just Normal and Heroic isn't enough for them, they want closure on what happens at the end but don't have the capacity/patience to do so. Is there anyway to make adjustments to your suggestions?
Its been month since i posted in forum haha,


Well legendary stage are supposed to be challenging, new players wanting to challenge that stage would really have a hard time, So maybe developers can create a 1 trial stage that has a difficulty between legendary and heroic that when completed by new players will open up the challenge quest and allow them to do the actual legendary stage which is optional since they already finish the 1 trial legendary and they have completed the event story.


Not sure if i answer your question night,
You mean create another difficulty... something between Heroic and Legendary? Like.... Myth? I think Myth sounds harder than Legendary. So maybe something like this; Normal->Heroic->Legendary->Myth. So make the first 3 accessible to everyone even newbies, and Myth (no-story) for those who want a challenge. Right?

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 10:32 pm
by Mayel
Are you typing from your phone Mayel? You seem to be struggling with the format.  :lol:

On topic:
There are some newbies who want to clear the Legendary stage of the event to get through the event story. Because well, clearing just Normal and Heroic isn't enough for them, they want closure on what happens at the end but don't have the capacity/patience to do so. Is there anyway to make adjustments to your suggestions?
Its been month since i posted in forum haha,


Well legendary stage are supposed to be challenging, new players wanting to challenge that stage would really have a hard time, So maybe developers can create a 1 trial stage that has a difficulty between legendary and heroic that when completed by new players will open up the challenge quest and allow them to do the actual legendary stage which is optional since they already finish the 1 trial legendary and they have completed the event story.


Not sure if i answer your question night,
You mean create another difficulty... something between Heroic and Legendary? Like.... Myth? I think Myth sounds harder than Legendary. So maybe something like this; Normal->Heroic->Legendary->Myth. So make the first 3 accessible to everyone even newbies, and Myth (no-story) for those who want a challenge. Right?
Yep, that way all players will benefit :

- New players will get the 100% achievement, will have they're story closure, and will have an option to proceed to the challenge

- Old players will have theyre challenged and gain some additional rewards

Its a win win for both parties :) less stress for devs.

Myth will only open when the 1 star trial legend is completed. Its optional not needed for 100% chest achievement and its way harder than legend.

Re: Some Suggestions about Event Quest/Achievement Mechanics

Posted: Tue Nov 22, 2016 10:36 pm
by Kristofbruyninckx
A comment i made on another post. All suggestions about it are welcome:

A 2 part event:

Part 1: accessible to all player. Easy to medium difficulty. Achievements and quests give 3* - 4* with 1x5* at completion. ( be it gear character etc. )

Part 2: a raid only accesible after clearing the heroic mode story campaign. Didficulty: heroic to legendary. The raid boss will RNG loot equipment between 4* and 5* ( maybe 6* because i realy love you devs ) and an extra guarantee *5 on completion for the first time.( or 6* because you guys are the best devs in the world )

Pros:
new players are forced to clear heroic story and get a better understanding of the game mechamics.And will look forward to advance so they can compete in the legendary raid.
Older players will still be challenged.

Cons: Freaking None!


Changing the actual events will only create bad blood and bad tension inside the community. Reduce the curent style event and put a extra one for the older players. Everyone happy.

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 11:06 pm
by Nightingale
Its been month since i posted in forum haha,


Well legendary stage are supposed to be challenging, new players wanting to challenge that stage would really have a hard time, So maybe developers can create a 1 trial stage that has a difficulty between legendary and heroic that when completed by new players will open up the challenge quest and allow them to do the actual legendary stage which is optional since they already finish the 1 trial legendary and they have completed the event story.


Not sure if i answer your question night,
You mean create another difficulty... something between Heroic and Legendary? Like.... Myth? I think Myth sounds harder than Legendary. So maybe something like this; Normal->Heroic->Legendary->Myth. So make the first 3 accessible to everyone even newbies, and Myth (no-story) for those who want a challenge. Right?
Yep, that way all players will benefit :

- New players will get the 100% achievement, will have they're story closure, and will have an option to proceed to the challenge

- Old players will have theyre challenged and gain some additional rewards

Its a win win for both parties :) less stress for devs.

Myth will only open when the 1 star trial legend is completed. Its optional not needed for 100% chest achievement and its way harder than legend.
Then this suggestion is strong! I shall endorse upon thee with invisible likes!

Realistically though, it is less stress but more work for them. If this idea of an extra mode sounds good they'll probably implement it everywhere and not just events. It might take a long while before it gets to see the light of day if they take it into consideration.
A comment i made on another post. All suggestions about it are welcome:

A 2 part event:

Part 1: accessible to all player. Easy to medium difficulty. Achievements and quests give 3* - 4* with 1x5* at completion. ( be it gear character etc. )

Part 2: a raid only accesible after clearing the heroic mode story campaign. Didficulty: heroic to legendary. The raid boss will RNG loot equipment between 4* and 5* ( maybe 6* because i realy love you devs ) and an extra guarantee *5 on completion for the first time.( or 6* because you guys are the best devs in the world )

Pros:
new players are forced to clear heroic story and get a better understanding of the game mechamics.And will look forward to advance so they can compete in the legendary raid.
Older players will still be challenged.

Cons: Freaking None!


Changing the actual events will only create bad blood and bad tension inside the community. Reduce the curent style event and put a extra one for the older players. Everyone happy.
These are some shortcomings I can point out:

- If new players can compete in the legendary raid, there is no challenge for older players.

- This type of event, or any event cannot be repeated continuously, the Developers have previously mentioned they try to implement new event formats before recycling previous ones.

- I think your suggestion is still not complete, the idea/foundation is there. But somehow I feel you need to elaborate more in detail on every aspect.

Re: Some Suggestions about Event Mechanics

Posted: Tue Nov 22, 2016 11:15 pm
by Kristofbruyninckx
You mean create another difficulty... something between Heroic and Legendary? Like.... Myth? I think Myth sounds harder than Legendary. So maybe something like this; Normal->Heroic->Legendary->Myth. So make the first 3 accessible to everyone even newbies, and Myth (no-story) for those who want a challenge. Right?
Yep, that way all players will benefit :

- New players will get the 100% achievement, will have they're story closure, and will have an option to proceed to the challenge

- Old players will have theyre challenged and gain some additional rewards

Its a win win for both parties :) less stress for devs.

Myth will only open when the 1 star trial legend is completed. Its optional not needed for 100% chest achievement and its way harder than legend.
Then this suggestion is strong! I shall endorse thee with invisible likes!

Realistically though, it is less stress but more work for them. If this idea of an extra mode sounds good they'll probably implement it everywhere and not just events. It might take a long while before it gets to see the light of day if they take it into consideration.
A comment i made on another post. All suggestions about it are welcome:

A 2 part event:

Part 1: accessible to all player. Easy to medium difficulty. Achievements and quests give 3* - 4* with 1x5* at completion. ( be it gear character etc. )

Part 2: a raid only accesible after clearing the heroic mode story campaign. Didficulty: heroic to legendary. The raid boss will RNG loot equipment between 4* and 5* ( maybe 6* because i realy love you devs ) and an extra guarantee *5 on completion for the first time.( or 6* because you guys are the best devs in the world )

Pros:
new players are forced to clear heroic story and get a better understanding of the game mechamics.And will look forward to advance so they can compete in the legendary raid.
Older players will still be challenged.

Cons: Freaking None!


Changing the actual events will only create bad blood and bad tension inside the community. Reduce the curent style event and put a extra one for the older players. Everyone happy.
These are some shortcomings I can point out:

- If new players can compete in the legendary raid, there is no challenge for older players.

- This type of event, or any event cannot be repeated continuously, the Developers have previously mentioned they try to implement new event formats before recycling previous ones.

- I think your suggestion is still not complete, the idea/foundation is there. But somehow I feel you need to elaborate more in detail on every aspect.
As stated the newer players will have to complete heroic quest line before being allowed access to the 2nd part raid. That will push them to build a team and advance into the game. The 2nd raid can be as now, but with heroic - legendary instead of the actual notmal - heroic - legendary. The difficulty will be higher allowing advanced players to use their skills and knowledge to pass it. The 1st event and 2nd event will be season based as it is now. Still alowing the devs to use their creativity to amaze us with new quests and dungeons.
Note: both events will run at the same time. Giving advanced players the coice between rushing trough the normal - heroic mode once for the rewards, or go straight to the 2nd part and use those brain cells.
Consider it as 1 event, the story part accesible to all, and the higher part ( special raid ) only available to those who have cleared the story line in heroic.

Those that have beaten heroic story but still lack that bit of strenght to try legendary will have a choicr of what to farm. Do i take allot of time and go for the special raid, or do they go to the normal - heroic and aim for that 4* set that might give them the necessary power to start legend.