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Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 12:03 pm
by Saotome
Hello guys,

I'm here again to ask everyone opinion to share with DEV about one of Valiant Force PVP meta that has been used a lot recently in Arena, Trigger Attack squad. It is very painful to watch my squad sometimes killed by opponent within 1-2 turns after they did a full trigger. Suppose if there is anything that we wish the DEV to change, which might be the best possible solution that doesn’t impact too much and balance the trigger attack?

These are the additional topic discuss in the forum:
viewtopic.php?f=7&t=2958
viewtopic.php?f=7&t=2928
viewtopic.php?f=6&t=2683

Below is the list that I come up the other night:

1. Nerf GS, GR critical to trigger 95% to 75% only
2. Nerf GS trigger 100% Atk to 80% Atk only
3. Give diminishing return to trigger (so that they don’t trigger forever)
4. Restrict the number of same class from squad
5. Trigger teams are fun now, please ignore all the troll comments
6. Others, please specify your reason below

If there is any comment of anything to add, sound out your opinion below!

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 12:46 pm
by pockychama
I agree with you as the Trigger attack is kinda unfair lately where I can only launch by far 4 trigger attack :(
Especially there is no limit when we can stop the trigger //cries 

I choose the 4th, so DEV can consider to restrict the number for same class :D 

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:15 pm
by Ryozanki
Good poll!

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:21 pm
by exi
Agree with the limited the amount of class a team can have. I can deal with 3 ranger team but 4 ranger is just full-on meme. 

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:27 pm
by Mikan
Definitely #4. It doesn't require nerfing which alot of people hate, it also doesn't require buffing other classes which might lead to more powercreep.

#4 is the only way to go.

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:30 pm
by JeForceX
Triggers should be restricted to once per hero per wave only.

For Example:
• Grand Ranger Kane attacked with critical hit and triggered Gunslinger Kane to normal attack.
• Gunslinger Kane attacked and also triggered Grand Ranger Kane to normal attack.
• If Grand Ranger Kane normal attacked with another critical hit, no more trigger should take place until the next wave.
• Maximum number of triggers = 1 per hero per wave

I have once lost 4 heroes within 1 turn in arena when the enemy squad has 4 trigger-happy archers all linked up in a loop.
• Grand Ranger Kane
• Gunslinger Kane
• Grand Ranger Cybella
• Gunslinger Cybella

If every single player aim to build this squad composition, Valiant Force will soon turn into 'Archer Wars' and no one will bother exploring other heroes and squad compositions.

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:41 pm
by gunfrey
Yes, number 4. People will be forced to work on their composition instead of lazily spamming units of the same class. 

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:55 pm
by Ryozanki
Do share this poll with your friends and guild members!

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 1:58 pm
by Alevgah
Yes please stop this endless trigger crazy nightmare TT ... TT

Re: Trigger Team Poll to DEV

Posted: Thu Feb 09, 2017 2:05 pm
by bams
What about buffing heal on hit to the sam extent to triger atk ... Gs cybela 100 , gr kane 75 vs heal on hit 30% mag ??