The difficulty is simply too hard.
And as the only possible way is using drake and kahuna, and using them is very repetitive and boring. It's as if there's no other options except them since the damage difference is too high. 2-3 times more than the other squad.
I think developers should Nerf them... BUT also Nerf the bosses' stats. Especially the HP.
Any content is meant to be completed, what is the point of giving uncompletable boss? So people would spend more money on gems?
I think it's better if you lower the difficulty alongside with increasing the token needed to trade for raid equipments.
1 token per week and 30 tokens for one piece is way better than 0 token per week and 12 token for one piece. Slow progress is better than no progress.
And I disagree with increasing the reset time to more than one week... This only means better guild will complete sooner than lower guilds which seems unfair.
For example guild a runs one raid per week while guild b runs one raid per month. It's just unfair.
I also disagree with adding difficulty levels to raids.
People will always choose the one with better rewards (legendary perhaps) and the other difficulty will become obsolete.
Other than that I think I agree with anything since they're all constructive.