attempt to bring an almost 'dead' thread back to life.
With the newly introduced Raid 2, the feedback and suggestion was towards the Difficulty.
With so many other thread regarding Raid 1, it was regarding Reward Distribution and how to improve on that.
But did any more players voiced out (or continuously reminding this issue) about the 2 keys x 6 min battle every day?
It was considered very tedious before, it was 3 keys x 6min before adjustment, and now 2 keys x 6min.
And then lately, the Raid 2 is introduced, the daily chores will be 4 keys x6min. (with the latter 2 keys being very hard for people to enjoy).
The admin said raid 2 was not for everyone. but does this mean raid 2 has to be over intimidating to keep all weaker players out.
Please have some thoughts over 'total game time' PER DAY in account too.
(Dev did great with the Event Express system and the Daily Dungeon condensing into One battle per day, REALLY GREAT effort, thanks!)
+100000 to this
One main thing that the developers need to take note is that they are implementing raid as a daily grind for players like Gold Mine, Despair, & Capitol.
Repetitive grinding is one way to deter new players and drive away existing ones. Hope they do something like reducing raid keys to 1 and boss HP to 70%~50% of current HP.
It was an amazing QOL improvement and a grateful relief to players when the devs implemented 3x event battles and 3x loot drops for the daily grinding quest stages (gold, despair, capitol).