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lynecruxia
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Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 1:34 pm

It's already bad enough that it's too damn tanky that sometimes people won't be able to guess which chest has the bonus THEN you proceed to punish people if they can't kill the chests by kamekaze-ing the whole team. I wouldn't mind if it was only a bit of damage, but there's a treasure stage with FIVE of this stupid chests that will kill your entire team if you don't deal with them. And THEY'RE TOO TANKY AS HELL.

Just don't let the damn treasure chest explode and proceed to kill the player's team. Just make the treasure stage a somewhat minigame to amuse players. If they don't guess properly then they don't get stuff. DONE and just straight to the boss stage. If I had an option, I couldn't care less about the treasure stage I would just skip to the boss stage and deal with the actual boss itself.

Either THAT or just remove the treasure stage, it's more of a hindrance rather being helpful. Players don't have to waste their cooldowns on a stupid chests stage, instead just throw them instantly to the boss stage and let them deal with the boss. My god so annoying.
 
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whodahackii
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 2:10 pm

I think this has occured before in previous event, the thing is to try hard go all-out for FIVE turns, try Dragoon/Gladiator or even Shadows to multi-hit them all.

Then again, not everyone can kill all 5 mostly, so just try to bring down the front 1~3, when you can kill more in Five turns, less damage to yourself when them go suicide bombing.

To kill the chest, either go raw power 8k atk and above, or try triggering aura.
To prevent squad from dying from bomb, either use Defend and Potions (also the Shield item), or simply use Guardian and Healers with SHIELD.
 
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lynecruxia
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 2:42 pm

I agree with you there are ways to go around it, like lucille heal/shield,faye shield, consumables, etc.
But what I don't agree in is the fact that you have to go all out on a supposed to be a mini-game stage is stupid.

Players want consistency in finishing these kind of stages. The fact that a player squad can deal with the boss stage but can't deal with a stupid mini game is annoying.
I'd rather skip the free stuff these mini games has to offer over the consistency I can get on finishing the boss fight without having RNG screwing me up by presenting a minigame that will punish you if you don't succeed.

I know there's more than one kind of treasure stage, there's the one with a bunch of walls and only one chest. But consistency is key. besides the chests are TOO DAMN TANKY.
I have a 11k Vincent berserker that can deal with the boss fight but CAN'T DEAL WITH FIVE CHESTS.

Minigames are supposed to be amusing(and fun sometimes), that's how they're supposed to be. But if you present a player with one and tell them that "ok, you die if you don't guess right". That's stupid. Because players would rather just go to the boss fight directly and win rather than go gamble with rng and get five stupid chests that will kamekaze your whole squad.

If your squad can defeat the boss stage, you are worthy of finishing the legendary because the boss stage IS the goal of the run NOT THE STUPID MINIGAME.
 
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whodahackii
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 2:55 pm

it is a stage in this event, just that it is masked up with 'bonus encounter'.

Realized how the Stage 1 and Stage 2 kills didn't drop much reward? because in this event, it is up to farming the 'bonus encounter'. which is a part of this event.

And on second thought, you know this is a rotation of event, or at least DIFFERENT from the previous ONE event, right?
Or you think...having the exact same map and stages every event is what you wanted.

And yes, not everyone can clear legendary, EASILY, it was so hard that even a fully trained squad will have to fight with strategy, not only 'I have the DPS god berserker, so I must clear it'
 
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lynecruxia
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 3:11 pm

Yes I agree, exactly it is part of the whole run. But make it consistent atleast, so that you can make a dedicated squad to deal with it. Not have it randomly give you a convenient version of the treasure stage. You are not understanding the context of my post. Consistency is KEY.

I told you, I would rather accept that I cannot finish the entire run knowing that I am not upto the challenge. But instead RNG would play a major role in finish the entire run.

And I am not overglorifying my vincent, I know I am in that level already to finish legendary. I am able to finish the past legendary stages with consistent fashion because RNG does play a role with the past stages. They were CONSISTENT. You had to plan ahead knowing the stages you have to deal with. at this point you may argue, "then why don't you just plan ahead with the five chests". That is a fine arguement.

And we can go on and on and just argue with "there are specific ways to deal with it", you can just use a lucille with the busted invul shield with a heal.

HOWEVER, do submit with the fact that these chests are TOO DAMN TANKY.
They are too much, especially when you have 5 of them in the field that are placed so inconveniently for the player. This is legendary stage goddamit, not master. This is a tier below the latest one. 

I would ask you, why didn't they just put monsters that would ACTUALLY fight back where their skills is they kamekaze you're whole team? Because the treasure stage is a goddamned mini-game. I would argue it's not supposed to be a valid challenge for a player because it is A STUPID MINIGAME. Atleast losing to a bunch of ranged kamekaze monster stage is more acceptable than losing to stupid minigame. Because losing to a valid monster stage means you are not strong enough to deal with the whole run. The treasure stage is supposed to be a somewhat bonus stage and if bonus stages/minigames would be something that can punish you for not doing good, that's a big load of bullcrap.
 
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exi
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 3:45 pm

Man I had berserker 11k attack 2 ninja with 8k+ attack and I could barely kill 3. Basically to kill the chest you need to use mindwarder zedd to delay the chest skill counter. This was an issue back then in the seraphina event and it is still an issue this event. I haven't try using talissa yet but brute forcing these chest are not possible. Forcing players to use mind warder in order to kill the chest is stupid.
 
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davidkim
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 3:54 pm

Man I had berserker 11k attack 2 ninja with 8k+ attack and I could barely kill 3. Basically to kill the chest you need to use mindwarder zedd to delay the chest skill counter. This was an issue back then in the seraphina event and it is still an issue this event. I haven't try using talissa yet but brute forcing these chest are not possible. Forcing players to use mind warder in order to kill the chest is stupid.
This bring back the same issue as the seraphina event where you need seraphina, and without her, you can't clear the game. So maybe you need talissa? And 100% give talisaa, so i dont know, there might be a purpose to it.
And like seaphina, the end boss is always not the main problem, the problem is always the chest.
 
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lynecruxia
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 4:01 pm

Using a Lucille with the invul shield/heal is the way to go, but not everyone has one. But whatever, I just can't believe people would actually side with the fact that the treasure stage is OBVIOUSLY stupid. People just go with, "there are ways to deal with it". The chests aren't really the problem, the problem is when they go self-destruct and chunk your team. I would still argue that their design for this treasure stage is that it is supposed to be a mini-game and is only a nuisance.
 
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davidkim
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 4:30 pm

Using a Lucille with the invul shield/heal is the way to go, but not everyone has one. But whatever, I just can't believe people would actually side with the fact that the treasure stage is OBVIOUSLY stupid. People just go with, "there are ways to deal with it". The chests aren't really the problem, the problem is when they go self-destruct and chunk your team. I would still argue that their design for this treasure stage is that it is supposed to be a mini-game and is only a nuisance.
Hmm, thats what happen for the similar previous event, you need to think of a way to migrate the damage, because clearing the boss is not tough? My previous similar event i have alot of difficulty until i pull seph, then phew, i clear legend easily.
We might need to think of a bigger scope, we have seasoned players and non-seasonsed one. If we keep it that "in general" all can clear legend, then the seasoned one will be owning the system, like a no brainer. A non-seasoned one should not be trying too much to enter legend unless you have the necessary heroes, if thats what the dev are thinking toward this event, then it might be so.
 
Pat437
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Re: Feedback about Sentinel Legendary Treasure Stage

Thu Mar 09, 2017 4:30 pm

Man I had berserker 11k attack 2 ninja with 8k+ attack and I could barely kill 3. Basically to kill the chest you need to use mindwarder zedd to delay the chest skill counter. This was an issue back then in the seraphina event and it is still an issue this event. I haven't try using talissa yet but brute forcing these chest are not possible. Forcing players to use mind warder in order to kill the chest is stupid.
This bring back the same issue as the seraphina event where you need seraphina, and without her, you can't clear the game. So maybe you need talissa? And 100% give talisaa, so i dont know, there might be a purpose to it.
And like seaphina, the end boss is always not the main problem, the problem is always the chest.
During that event, Seraphina was a shadow with 400%(!!!) bonus stats and anyone with seraphina then could usually steamroll the legendary chests at that time.

This event's hero is a mage and we all know how powerful their normal attack is and even with their skill and pet's skill will hardly put a dent on the chests.

Each of the chest has 120k frigging HP