Page 1 of 2

2 parts bazaar

Posted: Sat May 06, 2017 10:49 pm
by Cassiel
My feedback on 2 parts bazaar is that i do not think its a good feature. Other than gold hammers and stun potions, the rest of items in bazaar is useless. The remaining bearable one would be heirloom ticket for ppl who havent got complete set or wanna enhance equipment but for ppl who do not want any of these, there is nothing worth exchanging.

Now if we want to enhance equipment, we have to wait for 2nd week of event. If we want to upgrade runes or train heroes, we can only do in 1st week. Its not flexible and inconvenience.

Would it be possible to make one bazaar with all items like before? Or is there any specific reason for splitting bazaar into 2 parts? Im trying to think of one good reason but cant find one.

Re: 2 parts bazaar

Posted: Sat May 06, 2017 11:46 pm
by Xinhuan
It's to discourage hoarding 500 energy (starting 3-4 days before ladder starts). By splitting the Bazaar into 2 weeks, players that want to hoard 500 energy for the ladder will be hard pressed to exchange for stuff they want in week 1. This goes along with forcing players to farm Normal/Heroic difficulty in Week 1 to get the 100% achievement if these players also want to exclusively do Master-only in Week 2 ladder.

Though currently, it is still possible to exchange all the limited items (other than gems) in week 1 AND still store 500 energy, because the 30 and 50% chests gives quite a bit.. You just won't have any tokens left for any monster/rune/heirloom tickets. Farming 100 Normals for the 100 Dark Barons gives very little tokens.

Re: 2 parts bazaar

Posted: Sun May 07, 2017 11:21 am
by whodahackii
I wonder if Xinhuan's theory is right.

But I do agree it somehow discourage some player, and encourage the others.
How so? For almost end game players, they already have more than enough of resource -or- already have either ONE group fully enhanced (either most of the 5* jobs trained, multiple rune sets fully upgraded, heirloom sets fully capped). And now, they will only see from their point of view, and not think of any possible thoughts which is consider 'normal' for others.

And how players are encouraged? If they need runes and monster fodders, they will have to drive the farm in the first week, and good for readying their newly drew Event Heroes, and given a week time to farm runes upgrade and rush promote event hero.

Then for the following week, heirloom sets are back, no matter how, those who had enough heirloom will still complain, but we could not negate the players who have not gotten them.
What can you do for this week, if you don't want the equipment junk(?), I would say it's still 'something', so I will use whatever I can.

*I'm not referring to the Original Poster, I'm just voicing a thought against those who might be slightly irritated by this bazaar split system.

Re: 2 parts bazaar

Posted: Sun May 07, 2017 12:07 pm
by Break
I'll be glad if they just added the 2-5 stars monster tickets to the second week too, once you have the heirloom sets and what not, there's nothing much to spend the event currency on anymore, 20 of the 3-5 star tickets are pretty much worthless cause you're likely to get 3 star equips for all the tickets or maybe 1-2 4 star equips. It'll would also be better if they added 1-5 star equipment tickets like they did back from the earlier arena event which we can exchange unlimited numbers for. 

Re: 2 parts bazaar

Posted: Sun May 07, 2017 4:39 pm
by Cassiel
It's to discourage hoarding 500 energy (starting 3-4 days before ladder starts). By splitting the Bazaar into 2 weeks, players that want to hoard 500 energy for the ladder will be hard pressed to exchange for stuff they want in week 1. This goes along with forcing players to farm Normal/Heroic difficulty in Week 1 to get the 100% achievement if these players also want to exclusively do Master-only in Week 2 ladder.

Though currently, it is still possible to exchange all the limited items (other than gems) in week 1 AND still store 500 energy, because the 30 and 50% chests gives quite a bit.. You just won't have any tokens left for any monster/rune/heirloom tickets. Farming 100 Normals for the 100 Dark Barons gives very little tokens.
I think this reason is highly possible. IMHO, if this is the case, the devs should just reduce energy cap instead of punishing players base. Hoarding energy is not really needed despite some players taking advantage from it to progress further (without spending). Removal of ability to hoard energy will only put every players at the same start point of each event ladder which has nothing wrong. And it's better than limiting game play of the whole players base by dividing bazaar into 2 parts.

Re: 2 parts bazaar

Posted: Sun May 07, 2017 4:50 pm
by Cassiel
I wonder if Xinhuan's theory is right.

But I do agree it somehow discourage some player, and encourage the others.
How so? For almost end game players, they already have more than enough of resource -or- already have either ONE group fully enhanced (either most of the 5* jobs trained, multiple rune sets fully upgraded, heirloom sets fully capped). And now, they will only see from their point of view, and not think of any possible thoughts which is consider 'normal' for others.

And how players are encouraged? If they need runes and monster fodders, they will have to drive the farm in the first week, and good for readying their newly drew Event Heroes, and given a week time to farm runes upgrade and rush promote event hero.

Then for the following week, heirloom sets are back, no matter how, those who had enough heirloom will still complain, but we could not negate the players who have not gotten them.
What can you do for this week, if you don't want the equipment junk(?), I would say it's still 'something', so I will use whatever I can.

*I'm not referring to the Original Poster, I'm just voicing a thought against those who might be slightly irritated by this bazaar split system.
I myself am not top tier player and I'm still building a lot of things: heroes, equipments and runes. So as an opinion from the one that still has something to do in the game, I think it's not logical to limit game play of the whole players base. Not because top tier players feel nothing is worth buying for them anymore. Now it seems like saying 'bazaar is no longer support building/training runes and heroes on 2nd week of event' and even though many players are training event hero on first week of event, it does not mean that they wont be training other heroes on second week of event. Thats my 2 cents.

Re: 2 parts bazaar

Posted: Sun May 07, 2017 4:51 pm
by Cassiel
I'll be glad if they just added the 2-5 stars monster tickets to the second week too, once you have the heirloom sets and what not, there's nothing much to spend the event currency on anymore, 20 of the 3-5 star tickets are pretty much worthless cause you're likely to get 3 star equips for all the tickets or maybe 1-2 4 star equips. It'll would also be better if they added 1-5 star equipment tickets like they did back from the earlier arena event which we can exchange unlimited numbers for. 
I wanna add rune tickets too ;)

Re: 2 parts bazaar

Posted: Sun May 07, 2017 6:01 pm
by Xinhuan
It's to discourage hoarding 500 energy (starting 3-4 days before ladder starts). By splitting the Bazaar into 2 weeks, players that want to hoard 500 energy for the ladder will be hard pressed to exchange for stuff they want in week 1. This goes along with forcing players to farm Normal/Heroic difficulty in Week 1 to get the 100% achievement if these players also want to exclusively do Master-only in Week 2 ladder.

Though currently, it is still possible to exchange all the limited items (other than gems) in week 1 AND still store 500 energy, because the 30 and 50% chests gives quite a bit.. You just won't have any tokens left for any monster/rune/heirloom tickets. Farming 100 Normals for the 100 Dark Barons gives very little tokens.
I think this reason is highly possible. IMHO, if this is the case, the devs should just reduce energy cap instead of punishing players base. Hoarding energy is not really needed despite some players taking advantage from it to progress further (without spending). Removal of ability to hoard energy will only put every players at the same start point of each event ladder which has nothing wrong. And it's better than limiting game play of the whole players base by dividing bazaar into 2 parts.
The funny thing is, if you reduce the energy cap, the group of players that will complain the loudest is actually the F2P players. Because these are the people that say that hoarding energy is the only way to get high on the ladder, and if you lower the cap (and it was lowered from 999 to 500 a while ago too), it reduces the effectiveness of F2P to be able to compete on the ladder against whales.

Mainly, the point is that if every player starts with no energy stored, then the top players will always be the ones that spends more gems to buy energy, because each Master event run gives a fairly fixed amount of ladder points. If everyone can clear Master, then it's pretty clear that if you can do 100 events vs the guy that can only do 90, the guy that does 100 is going to win, simply because he has a bigger lunch/dinner energy bonus, and a water mill that gives more energy per hour, even if both didn't spend money for the event, but one has higher prestige level.

After all, the current ladder doesn't care if you can clear the Master event in 14 rounds or if it takes someone else 29 rounds, they will both give the same amount of ladder points.

Re: 2 parts bazaar

Posted: Mon May 08, 2017 1:04 pm
by Cassiel
It's to discourage hoarding 500 energy (starting 3-4 days before ladder starts). By splitting the Bazaar into 2 weeks, players that want to hoard 500 energy for the ladder will be hard pressed to exchange for stuff they want in week 1. This goes along with forcing players to farm Normal/Heroic difficulty in Week 1 to get the 100% achievement if these players also want to exclusively do Master-only in Week 2 ladder.

Though currently, it is still possible to exchange all the limited items (other than gems) in week 1 AND still store 500 energy, because the 30 and 50% chests gives quite a bit.. You just won't have any tokens left for any monster/rune/heirloom tickets. Farming 100 Normals for the 100 Dark Barons gives very little tokens.
I think this reason is highly possible. IMHO, if this is the case, the devs should just reduce energy cap instead of punishing players base. Hoarding energy is not really needed despite some players taking advantage from it to progress further (without spending). Removal of ability to hoard energy will only put every players at the same start point of each event ladder which has nothing wrong. And it's better than limiting game play of the whole players base by dividing bazaar into 2 parts.
The funny thing is, if you reduce the energy cap, the group of players that will complain the loudest is actually the F2P players. Because these are the people that say that hoarding energy is the only way to get high on the ladder, and if you lower the cap (and it was lowered from 999 to 500 a while ago too), it reduces the effectiveness of F2P to be able to compete on the ladder against whales.

Mainly, the point is that if every player starts with no energy stored, then the top players will always be the ones that spends more gems to buy energy, because each Master event run gives a fairly fixed amount of ladder points. If everyone can clear Master, then it's pretty clear that if you can do 100 events vs the guy that can only do 90, the guy that does 100 is going to win, simply because he has a bigger lunch/dinner energy bonus, and a water mill that gives more energy per hour, even if both didn't spend money for the event, but one has higher prestige level.

After all, the current ladder doesn't care if you can clear the Master event in 14 rounds or if it takes someone else 29 rounds, they will both give the same amount of ladder points.
I view this a little different from you. As i already mentioned in my previous post, hoarding energy gives an edge over the ladder competition but its not really needed. Ive been playing since Nov and hardly buy energy or hoard energy. Just by never letting energy full and being able to farm legendary will guarantee tier 9. Sometimes tier 8. Majority of f2p will not complain but minority of f2p who have been hoarding energy to give themselves and edge over others f2p (and some p2p) will complain.

As i have been observing ladder for many months, most of ppl who compete for tier 8 and above hoard energy regardless of whether they are p2p or f2p, and spend to get better rank. P2P will always win if the initial hoarded energy is the same amount. From my observation (may not be exactly accurate), around 100-120 players are hoarding energy just to grab more advantage over f2p that do not hoard energy so that they can end up higher tier on ladder, not that they are hoarding energy to compete with p2p.

Personally, i view the figure of 100-120 players minimal compared to over 20k players on ladder. I still think if the devs really split bazaar into 2 parts coz they want to discourage hoarding energy, it would be a better choice to reduce energy cap coz splitting bazaar affects most players base while reducing energy cap only affects minority. Thats my 2 cents.

Re: 2 parts bazaar

Posted: Mon May 08, 2017 2:30 pm
by Xinhuan
Well, my 2 cents is that the energy cap should be lowered to twice your maximum energy, down from the current 500. But hey, it's impossible to please everyone, somewhere out there, someone will be unhappy.