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Silmeria
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Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 6:26 pm

Suggestion?
Darrion :
Chaos Knight
Make his aura increase Atk, mag & def.
Blood Knight 
Skill heals all allies in aura including himself.
Freya :
Berserker 
Make her aura increase Atk by 20% and Def by 15% of Atk.
Shizu is all great but all shadows are not in the meta at this moment, so no suggestion.
No idea for Kane either.
Kiera :
Elementalist 
Change her skill from 3X3 area to 7x missiles and reduce her cooldown from 7 to 6 turns.
Mind Warder
Aura Increase Atk by 15% and Mag by 15% of Mag to all allies in aura. Also lower her skill cooldown from 6 to 5 turn.
Warlock
Skill targets all enemies instead of 3x3 area. Reduce cooldown to 6 turns.
Lucille :
Archbishop
Decrease skill cooldown from 5 turn to 4 turns.

This would make the valiant useful again
 
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MiloDinosaur
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Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 6:30 pm

Heads up everyone! 

MiloD will be updating the reserved posts with teasers over the next week that the developers have came up with! 

Do check them out, quote them and give us your feedback on that as well. :D

Cheers!
 
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sakeci77
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Posts: 26
Joined: Sat Dec 24, 2016 11:29 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 6:47 pm

For Kiera/Mage,

Suggest them getting 2 different skills.

Just Example:
Skill 1: Dmg to single enemy as 30% of mag. (Cooldown 2turn)
Skill 2: Dmg to all enemy as 200% of mag. (Cooldown 7turn)

For now, mage are definitely useless on pve base because their normal att count on attack value.
 
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Renjouji
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Joined: Sat Apr 29, 2017 11:18 am

Re: Valiants Revamp 2.0

Fri May 05, 2017 6:51 pm

Here is my suggestion for revamps on valliants

If you want valliants to stand out again as the most powerfull heroes of arathos you should consider this

2 Auras on each class of valiant like for example Freya berserker

For example

When hero atk theres a 75% chance to trigger others in aura
*To attack 90% of there
*to stun / Silence / Charm if they been trigger

If all in aura is being atttack there is a 50% all in aura
*To trigger others in aura to attack 75% of there
*To activate a shield barrier that negates negative buffs


Second to consider is make there skill cooldown reduce by 2 to 3 turn

Third to consider is make a valiant ideal pose just like the dark lords pose

Fourth to consider try to make theme look cooller like making them more ambbient in looks

The fifth ones is if you do all this changes remove them from 30day login reward and make it 90 or monthly reward to get a valliant

The sixth one is make there pixxie strong +25%

The seventh one add some summoner on valiants like for example 1 job has to be strong in aura 1 job has to be the lowest cooldown on skill and 1 job has to be more powerfull on stats


Hope you read it thanks :)
 
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freydom
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Joined: Fri Dec 02, 2016 2:48 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 6:56 pm

Hi MiloDinosaur, 

Lately I have noticed the devs and artists have remade the 3d art of the valiants and they are looking so stunning in their default costume now :)
Hence, this long time question surfaced in my mind once again, are the devs working on a hide costume feature for the heroes? 
I do wish to have the stat bonus of some costumes I bought n also appreciate the valiant new 3d looks especially after their remodelling!
Like freya now has deep green eyes thats pretty cool! Hence, i think a hide costume feature will be cool for many of us as shown in the thread links below.

Here are some threads which have brought up this issue but thus far we players havent hear if the devs are considering it...

viewtopic.php?f=9&t=3169&p=18580&hilit= ... ume#p18580

viewtopic.php?f=9&t=2022&hilit=hide+costume

Thank you for all the good work, amazing game!

Hear from you soon : )
 
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uratex16
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Posts: 212
Joined: Sat Nov 05, 2016 9:39 am

Re: Valiants Revamp 2.0

Fri May 05, 2017 7:01 pm

Just make then unique. Something useful that only they can do. For example, Shizu Ninja is not that much different from Shizu Kai--only the small amount of proc rate.

Make them useful. Make them unique but not to the point that every succeding content would only be finished by using a certain Valiant's unique skill. Introduce well studied and tested new schill mechanics.
 
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Rain
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Joined: Fri Jan 06, 2017 4:55 pm
Location: In Your Heart

Re: Valiants Revamp 2.0

Fri May 05, 2017 7:42 pm

This is some draft that I made weeks ago.
No skill changes, but increasing the current potential.

Moved to the #9 post
Last edited by Rain on Fri May 05, 2017 7:46 pm, edited 1 time in total.
 
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leoric
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Posts: 10
Joined: Sat Nov 26, 2016 9:49 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 7:43 pm

is it discussion post or we just waiting for devs to come up with idea ? i mean, that darrion skill already final ? 
kinda agree with Munilet tho, make valiant skill more unique so they wont lose to regular MLB hero
 
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Genez
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Posts: 46
Joined: Fri Oct 28, 2016 3:36 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 7:53 pm

Dear Valiants,

The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better :)

Holy Defender
Old
 Image
New
Image

Chaos Knight
Old
Image
New
Image
IMO, HolyDefender Faye still better than new HolyDefender Darrion. May I give some feedback about his skill?
- Remove enemy buff >> This is ok, but why he don't have taunt anymore?
- Single target buff for 80% def is not useful enough comparing to HP shield for all unit >> How about lower percentage and give the buff to all unit or shield buff to all unit scaling with def?
    - Increase DEF to party by 40% of hero's def for 3 turns
    - Energy shields party, providing extra HP equal to 80% of hero's def for 2 turns

- Cleanse all unit seems good but it doesn't really counter Talissa(got damage 2 times before Darrion can cast cleanse) >> How about debuff protection? Lower cooldown to 4 turns along with skill scaling(Maybe 20% def to all unit)
    - Cleanse and protects party from incoming debuff for 3 turns ( Second effect will change to [Increase DEF to party by 20% of hero's def for 3 turns] or [Energy shields party, providing extra HP equal to 40% of hero's def for 2 turns] if CD is reduced to 4 turns)
 
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Ralden
Official Member
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Posts: 20
Joined: Mon Feb 27, 2017 11:24 pm

Re: Valiants Revamp 2.0

Fri May 05, 2017 8:16 pm

For darrion HD i think the new skill will contradict his job HD right ? , for darrion ck just a suggestion why not make it a taunt but focus on one enemy like a charm that will have the targeted enemy''s ally will atk him or her instead of your own units I think that would befit he's job title Chaos knight he will bring disruption to enemy's formation and order , would it be too much if you are going to add them in valinite shop to have another way of acquiring them and also a valiant signature item or valiant only restricted item like the costume

P.s. 6* is an awesome idea but it will diminished the players moral namely the ones who have lb'ed them

Thank you so much for your hard work devs I am one of the players who really appreciate you devs

Thank you for always looking out for us , caring for us and hears us out

SALUTE TO DEVS...
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