Well I did say it was a biased analogy from the start, but it is all a matter of how you view it.
The truth is, the only reason we have different views is because our playing fields were never inherently equal, because a wipe after beta was never implemented. Rest assured none of these would have come up from me if it had ever happened.
But i leveled out the variables to a realistic reference for you to understand. Do you agree with my improved version of your 100m dash analogy?
Just because you didn't start at the same time as others, or be the first batch that starts playing the game, and you feel like there is alot to catch up, is unfair?
It is not about the devs only caters to the old players. They are producing new contents for everyone to enjoy. It seems like the bar is alittle too high for you to reach and you QQ.
I'm a F2P player. I havn't complete the 100% quest. I am struggling but i know my place. Gotta work hard and with maybe abit of luck(?) i can clear it!
Do you agree with my improved version of your 100m dash analogy?
Nope. My point is very plain and simply this.
The bar shouldnt be too high for a player playing from day 1. Beta is beta, whales will be whales, but you do not make your events just to suit these players, you should make your events to the level of someone who is playing from day 1! Simple as that!
There is a very simple reason most games wipe after beta, because of inconsistencies like these! You cannot make the event hard enough for beta that it would be feasible for non beta players to complete, but yet you cannot make it feasible to complete for official launch players, but keep it consistently challenging for beta! This is NOT a level playing field and experience on both ends will obviously be different!
But you SHOULD cater to the majority! And I doubt beta + whales will be the majority. Majority of spenders maybe, but not your player base majority. You will not get new spenders if your new crowd do not enjoy your events or find it fair.
Hello halekuu,
Define your average player.
Let me give you a scenario of beta wipe.
Everyone start at day 1, whales, spender and F2P.
My average player is full team 4*
Whaler full team 5*
Spender 3 4* 2 5*
Event is here
*based on your arguement dev should cater to all player
Whaler clear legendary (on farm)
Spender clear heroic stuck at legendary
Average clear normal, some able to clear heroic, stuck at legendary.
Or do you prefer:
Whaler auto legendary
Spender semi-auto legendary
Average clear legendary ??
However, you lost player base because game is too easy and is never the player fault. Dev should relook into it!
So you (halekuuu) join today thus can't clear heroic or legendary, how ? Nerf it down for you since u stand for the majority.
Yes I don't know you and do know how you do what you do now. You can call me what you want. But you are still a narccisst in full denial.