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Possible Solution

Nerf GS, GR critical to trigger 95% to 75% only
3 (4%)
Nerf GS trigger 100% Atk to 80% Atk only
2 (3%)
Give diminishing return to trigger (so that they don’t trigger forever)
18 (25%)
Restrict the number of same class from squad
37 (52%)
Trigger teams are fun now, please ignore all the troll comments
5 (7%)
Others, please specify your reason below
6 (8%)
 
Total votes: 71
 
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Enixus
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 6:25 pm

Whether you folks like it or not, the nerf is coming. What can be done is to come up with sensible suggestions instead of whining over the work you've put into your lineup. Haven't you heard not to put all your eggs into 1 basket?


Both the class restriction and the diminishing proc rate suggestions are leading the poll and also make a whole lot of sense. A 2-melee-2-archer+1 lineup could still make up a trigger "square" formation, and is less potent in the hands of A.I. Diminishing proc rate prevents a round-1-game-over scenario and allows yourself to retaliate. If you don't like them, come up with a suggestion of your own.
 
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Mikan
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 7:00 pm

Whether you folks like it or not, the nerf is coming. What can be done is to come up with sensible suggestions instead of whining over the work you've put into your lineup. Haven't you heard not to put all your eggs into 1 basket?


Both the class restriction and the diminishing proc rate suggestions are leading the poll and also make a whole lot of sense. A 2-melee-2-archer+1 lineup could still make up a trigger "square" formation, and is less potent in the hands of A.I. Diminishing proc rate prevents a round-1-game-over scenario and allows yourself to retaliate. If you don't like them, come up with a suggestion of your own.
Actually, a 4 ranged command team is still possible to make even with the same class restriction applied, that's with WD Kahuna and SW Lucille, both using vampire rune. It's just that it does lesser damage compared to a quad-archer team. I'm actually expecting this as the next common-boring non-complicated setup on the top arena if ever the same class restriction is implemented. Not to mention, whales might even make extremely high ATK healers.

In the end, both nerf should be applied. Same number of class restriction and diminishing proc rate on trigger chains. Reason is, we still would not want to see a quad-archer team even with the diminishing proc rates, they will still do massive amounts of damage even with a few triggers.
 
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exi
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 8:02 pm

Clearly what we need to do is add void shield and turn immunity. xD
 
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Mikan
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 8:09 pm

Clearly what we need to do is add void shield and turn immunity. xD
Let's also add whole enemy team +50% damage taken and -40% defense. Also add skills that ignores defense and immunities and hits the whole enemy team 3 times.
 
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gunfrey
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 8:15 pm

Clearly what we need to do is add void shield and turn immunity. xD
Let's also add whole enemy team +50% damage taken and -40% defense. Also add skills that ignores defense and immunities and hits the whole enemy team 3 times.
And also add 3 turn zombie for Darrion Blood Knight lol
 
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Ferico
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Re: Trigger Team Poll to DEV

Fri Feb 10, 2017 8:36 pm

Just noticed this poll and I agree with the restriction of same classes in the arena. Live long and prosper!
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