• 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 18
 
User avatar
Genez
Official Member
Official Member
Posts: 46
Joined: Fri Oct 28, 2016 3:36 pm

Re: Valiants Revamp 2.0

Wed May 10, 2017 11:13 pm

Happy Vesak Day everyone! MiloD is back with some concepts for Shizu for your discussion! I am always trying to make the format more readable for you guys, so do bear with me as we go along :D Changes are now BOLDED.

Shizu Magebane
Old Thousand Cherry Blossoms (CD: 7)
125-155% based on Crit (+ shaped AOE)
Stuns enemies for 2 turns

Old Crippling Blight
When Shizu attacks, there is a 30% chance to:
Trigger others in aura to attack with 75% of their attack
Trigger others in aura to stun enemies for 1 turn.

New Thousand Cherry Blossoms (CD:6)
Debuff 40% Mag for 2 turns (3x3 AOE)
120-150% Damage based on ATK (3x3 AOE)
66% Chance to Stun enemies for 2 turns

New Crippling Blight
When Shizu attacks, there is a 35% chance to:
Trigger others in aura to attack with 85% of their attack
Trigger others in aura to stun enemies for 1 turn.

Shizu Assassin
Old Hundred Crimson Slash
100% Chance to stun enemy for 2 turns
135% damage over time based on Hero's Crit for 3 turns
Stealth Shizu for 2 turns

New Hundred Crimson Slash
100% Chance to stun enemy for 2 turns
135% damage over time based on Hero's ATK for 3 turns
Amplify 25% damage to enemy for 2 turns (new!)

No changes to Shizusin's passive!
What if player already Limit Break Hera Shizu to Magebane and Assassin? May I suggest that the first Grand Pixie(Change Valiant faith) should be given to all player? Maybe through event achievement reward.
About the change, I agree with other that Magebane is a little bit underwhelming. And Shizuzin, she will kill raid boss instead of people lol
 
User avatar
YayuSheng
Senior Member
Senior Member
Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants Revamp 2.0

Wed May 10, 2017 11:35 pm

I feel like Shizu is still weak. Mage bane supposed to be the counter for mage class (I'm looking at you Talissa WL)
But the Cooldown is too long for her to be effectively shutting down mage class. Maybe you can reduce the damage and just focus on giving her Low CD Debuff instead?  :D
Just my opinion though. 
As longtime magbane shizu(LB 38) user i will agree with gunfrey but the cd still too long, if u ask me what's the fair one maybe 5 will do justice

& U also must consider what is the best scenario for magebane shizu especially in arena, in this case usually shizu role will be a frontliner, to utilize her aura, & rarely people will use shizu as backliner, because it will wasting her potential(if we talk about damage she got empower, because u switch her skill damage from crit to attack, & u also empower the scale to 3x3), but still the damage not too good to use her as backliner. & if someone compare her to freiya & feel she's underwhelmed, i will agree, because freiya presents after skill will be a threat to enemy squad(+ the stun 100% & ofc the damage)
40% debuff is that  means reduce enemy mag to 40%?, if that's what it means, what if the skill already casted for example warlock talissa?, is that reduced FYI: if u talk about magebane as mystic counter, u must consider to counter talissa first, because she's the center of the meta nowdays

but i will be fair to u developer based on:
 
New Thousand Cherry Blossoms (CD:6)
Debuff 40% Mag for 2 turns (3x3 AOE)
120-150% Damage based on ATK (3x3 AOE)
66% Chance to Stun enemies for 2 turns

My conclussion will be 

the aura empower a bit slightly better solely bcs of the damage for the triggered ally(but doesn't give an impact as freiya dragoon, FYI : doesn't give a hyped as freiya dragoon aura, because the magebane shizu doesn't give a versatility in her aura, if there no guardian in enemy frontliner, she will be dead without giving any used of her existence// atleast freiya dragoon give her comrade 15% attack buff )

The skill 
-Debuff 40%(i assumed reduce enemy mag), it only make her as backliner & FYI: ppl still doesn't need 40% reduce mag, because they can just empower their mag with Aden, Kiera or ronan even ele talissa// for the god sake pls care to take a look in arena 3600+ so u will have a grasp how ppl think in the arena.
-Damage improved(can be replaced by freiya or drake)
-skill area improved(can be replaced by freiya or drake)
-stun nerfed
So from my PoV Magebane shizu empower doesn't give me a same hype as darrion & Freiya empower, because she doesn't have the essence of game changing or whatsoever, Tbh, i am dissaponted with the empower of magebane Shizu
 
User avatar
YayuSheng
Senior Member
Senior Member
Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 12:03 am

I also shizu assasin(not LB though) users

i must agree with u the aura already really good (even to triggered it must pass crit & chance to reset)

the skill 
New Hundred Crimson Slash
100% Chance to stun enemy for 2 turns
135% damage over time based on Hero's ATK for 3 turns
Amplify 25% damage to enemy for 2 turns (new!)

before i can comment about this skill, i need to ask about how the Amplify 25% damage to enemy for 2 turns (new!) [/i]really works? is the damage over time will be affected by the amplyfier?, if it's not i don't know why u named that assasin, because the damage over time it self can't assasinate for example a guardian, but if it's affected by the amplify, maybe the assasin still worth her name.[/font]
in my PoV, for now even after revamped assasin shizu migh be a pve forever valiant type

Yes i agree with the aura already good, but my statemenent only for pve sake, how about arena? not really, maybe u can consider it useless, because shizu assasin can't stand 4 turn as frontliner, how about backliner?, if the amplify affected by damage over time maybe it will works, but with additional her cd also be reduced into 3 or 4 turn. with that she will be surely available in arena as a backliner.
 
User avatar
brainlessgenius
Junior Member
Junior Member
Posts: 9
Joined: Sat Jan 14, 2017 1:11 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 8:11 am

Idea for Shizu:

Since a shadow should be able to do 'shadow-y' things, why not allow Shizu to create multiple copies of herself (kinda like the dark lord). For example, when Shizu uses her skill, she creates 2 other copies of herself with significantly less health. Enemy AI has 33% (1 out of 3) chance to hit each Shizu (or even prioritize hitting clones, if not too OP). When used by opponent teams in arena, we would have to guess which is the real Shizu as well, to be fair.

I believe this allows Shizu to remain relevant as she can deal damage while 'hiding in the shadows' and not be too OP since AoE skills can still affect her. Plus it's a fun mechanic  ;)
 
User avatar
Ferico
Veteran Member
Veteran Member
Posts: 520
Joined: Sat Nov 12, 2016 11:49 pm
Location: Pluto

Re: Valiants Revamp 2.0

Thu May 11, 2017 9:55 am

Idea for Shizu:

Since a shadow should be able to do 'shadow-y' things, why not allow Shizu to create multiple copies of herself (kinda like the dark lord). For example, when Shizu uses her skill, she creates 2 other copies of herself with significantly less health. Enemy AI has 33% (1 out of 3) chance to hit each Shizu (or even prioritize hitting clones, if not too OP). When used by opponent teams in arena, we would have to guess which is the real Shizu as well, to be fair.

I believe this allows Shizu to remain relevant as she can deal damage while 'hiding in the shadows' and not be too OP since AoE skills can still affect her. Plus it's a fun mechanic  ;)
+1 for either ninja/assassin jobs
 
User avatar
gunfrey
Senior Member
Senior Member
Posts: 193
Joined: Fri Nov 11, 2016 3:39 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 10:26 am

Idea for Shizu:

Since a shadow should be able to do 'shadow-y' things, why not allow Shizu to create multiple copies of herself (kinda like the dark lord). For example, when Shizu uses her skill, she creates 2 other copies of herself with significantly less health. Enemy AI has 33% (1 out of 3) chance to hit each Shizu (or even prioritize hitting clones, if not too OP). When used by opponent teams in arena, we would have to guess which is the real Shizu as well, to be fair.

I believe this allows Shizu to remain relevant as she can deal damage while 'hiding in the shadows' and not be too OP since AoE skills can still affect her. Plus it's a fun mechanic  ;)
+1 for either ninja/assassin jobs
This is kinda fun lol. +1
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 11:29 am

Morning guys! MiloD is back with some action! Kane you look through them for me?

Anyway I'm really glad to hear the thoughts of everyone. I need to say a few things first though, the developers have gone through pretty extensive testing before they even dare to release these concepts out to you guys. Not every Valiant will be suitable for PvP and some will simply have to be the kings and queens of PvE.

Also, while the dream is to make the Valiants OP and unrivalled, we still need to maintain a certain semblance of order in the game. If not, the next thing we will be asking for will be a complete change of every single heroes' skill! Unrealistic isn't it? 

Thanks for hearing me out, always glad to serve you all!! 

Peace! 
 
User avatar
jayle
Senior Member
Senior Member
Posts: 152
Joined: Fri Sep 30, 2016 2:11 pm
Location: Hearth of Shizu
Contact:

Re: Valiants Revamp 2.0

Thu May 11, 2017 1:36 pm

Morning guys! MiloD is back with some action! Kane you look through them for me?

Anyway I'm really glad to hear the thoughts of everyone. I need to say a few things first though, the developers have gone through pretty extensive testing before they even dare to release these concepts out to you guys. Not every Valiant will be suitable for PvP and some will simply have to be the kings and queens of PvE.

Also, while the dream is to make the Valiants OP and unrivalled, we still need to maintain a certain semblance of order in the game. If not, the next thing we will be asking for will be a complete change of every single heroes' skill! Unrealistic isn't it? 

Thanks for hearing me out, always glad to serve you all!! 

Peace! 
Hi Milo,

Thanks for the timely update. Please do look out for your team and yourselves and not overwork yourself. MOM says no OT for more than 48 hours a week so please comply!

With regards to the statement mention earlier about extensive testing before releasing, may I know if the developers are playing the game like us normal players apart from playing against each other in the test server? If so, may I know if there's a possibility in the future to allow certain players to try the testing so as to help the developers themselves to gather data? I understand that maintaining a separate test server can be quite expensive and tedious but in the long run, it will help the developers to gather feedback easier other than just relying on the forum.

As they say, walking the ground can definitely help gather more information than just relying on ears alone.
 
User avatar
YayuSheng
Senior Member
Senior Member
Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 1:56 pm

Morning guys! MiloD is back with some action! Kane you look through them for me?

Anyway I'm really glad to hear the thoughts of everyone. I need to say a few things first though, the developers have gone through pretty extensive testing before they even dare to release these concepts out to you guys. Not every Valiant will be suitable for PvP and some will simply have to be the kings and queens of PvE.

Also, while the dream is to make the Valiants OP and unrivalled, we still need to maintain a certain semblance of order in the game. If not, the next thing we will be asking for will be a complete change of every single heroes' skill! Unrealistic isn't it? 

Thanks for hearing me out, always glad to serve you all!! 

Peace! 
 ok i will agree to not making valiant imbalanced & maybe as u said some valiant just beteer in pve(like assasin shizu for example),
i'm not doubting developer for their understanding on how the games works, because i see some good issue that u guys tackle for freiya(once one of the most useless valiant in the game) & darrion(to make him unique) & really making them on the game again
but i don't see that that kind of understanding in shizu stand point, in Shizu if u make her pve, it's not better than before bcs her stun not certain anymore, for trigger we can still can have samurai shizu or the new freiya dragoon(& she theoritacally better, becase she buff 15% & give abilitty to her aura teamates stun) 
if u make her pvp, the 40% debuff seems needless, because ppl will choose to use like Kiera or ele talissa even ronan, & their aura strengthen each other.(i already explain it in my previous post)
So the conclussion shizu magebane seems don't have any speciality wheter in pvp or pve, so pls be considered to magebane shizu, i know MB don't have many population in this game yet, but i am certain the point of the valiant revamped is to make them useful again am i right?, & u can see by the comment above not just mine, shizu a bit underwhelming & feel failed, so i suggest pls consider that
for ur previous response i will say thank you 
Last edited by YayuSheng on Thu May 11, 2017 1:58 pm, edited 1 time in total.
 
User avatar
Silmeria
Senior Member
Senior Member
Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Valiants Revamp 2.0

Thu May 11, 2017 1:58 pm

Whats up everyone! Always happy to see all these comments coming in!

Here are some concepts for GS Kane and SS Kane. First of all, GS itself has a pretty strong skill, just overshadowed by GR Kane because everyone loves the Grand Ranger! Thus we are just buffing him up a little more to make him more appealing to the users.

Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns

Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK

New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns

New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK


Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns

Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT

New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)


New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
Gunslinger is still weaker than Nadia/Cybella gunslinger. Roughly counting cybella gunslinger has 95% chance when doing critical (75%) at 100% Atk which is 71.25% chance at 100 atk.
Still higher than Kane. And Nadia has 120% atk trigger which is very useful in manual play.
To make kane better, either give 70% chance to trigger 100% atk or 50% chance to trigger 120% atk.

About sharpshooter aura: selfish aura is rarely used anymore. Even talissa warlock is used more than talissa elementalist. why not make the aura into :
Increase all allies atk by 10% of this hero's atk and
Increase all allies crit by 10% of this hero's atk

This way people will choose Kane sharpshooter more. Nadia will still be used because she is easier to limit break and higher value on atk (15%).
  • 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 18