• 1
  • 2
  • 3
  • 4
  • 5
  • 7

Possible Solution

Nerf GS, GR critical to trigger 95% to 75% only
3 (4%)
Nerf GS trigger 100% Atk to 80% Atk only
2 (3%)
Give diminishing return to trigger (so that they don’t trigger forever)
18 (25%)
Restrict the number of same class from squad
37 (52%)
Trigger teams are fun now, please ignore all the troll comments
5 (7%)
Others, please specify your reason below
6 (8%)
 
Total votes: 71
 
User avatar
Saotome
Junior Member
Junior Member
Topic Author
Posts: 8
Joined: Mon Sep 19, 2016 2:23 pm
Location: In your deepest dream

Trigger Team Poll to DEV

Thu Feb 09, 2017 12:03 pm

Hello guys,

I'm here again to ask everyone opinion to share with DEV about one of Valiant Force PVP meta that has been used a lot recently in Arena, Trigger Attack squad. It is very painful to watch my squad sometimes killed by opponent within 1-2 turns after they did a full trigger. Suppose if there is anything that we wish the DEV to change, which might be the best possible solution that doesn’t impact too much and balance the trigger attack?

These are the additional topic discuss in the forum:
viewtopic.php?f=7&t=2958
viewtopic.php?f=7&t=2928
viewtopic.php?f=6&t=2683

Below is the list that I come up the other night:

1. Nerf GS, GR critical to trigger 95% to 75% only
2. Nerf GS trigger 100% Atk to 80% Atk only
3. Give diminishing return to trigger (so that they don’t trigger forever)
4. Restrict the number of same class from squad
5. Trigger teams are fun now, please ignore all the troll comments
6. Others, please specify your reason below

If there is any comment of anything to add, sound out your opinion below!
 
User avatar
pockychama
Official Member
Official Member
Posts: 41
Joined: Mon Jan 09, 2017 2:57 pm
Contact:

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 12:46 pm

I agree with you as the Trigger attack is kinda unfair lately where I can only launch by far 4 trigger attack :(
Especially there is no limit when we can stop the trigger //cries 

I choose the 4th, so DEV can consider to restrict the number for same class :D 
 
User avatar
Ryozanki
Valiant Administrator
Valiant Administrator
Posts: 369
Joined: Tue Aug 23, 2016 5:07 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:15 pm

Good poll!
 
User avatar
exi
Senior Member
Senior Member
Posts: 225
Joined: Tue Nov 01, 2016 11:00 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:21 pm

Agree with the limited the amount of class a team can have. I can deal with 3 ranger team but 4 ranger is just full-on meme. 
 
User avatar
Mikan
Senior Member
Senior Member
Posts: 226
Joined: Thu Nov 17, 2016 10:03 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:27 pm

Definitely #4. It doesn't require nerfing which alot of people hate, it also doesn't require buffing other classes which might lead to more powercreep.

#4 is the only way to go.
 
User avatar
JeForceX
Senior Member
Senior Member
Posts: 149
Joined: Fri Aug 26, 2016 10:24 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:30 pm

Triggers should be restricted to once per hero per wave only.

For Example:
• Grand Ranger Kane attacked with critical hit and triggered Gunslinger Kane to normal attack.
• Gunslinger Kane attacked and also triggered Grand Ranger Kane to normal attack.
• If Grand Ranger Kane normal attacked with another critical hit, no more trigger should take place until the next wave.
• Maximum number of triggers = 1 per hero per wave

I have once lost 4 heroes within 1 turn in arena when the enemy squad has 4 trigger-happy archers all linked up in a loop.
• Grand Ranger Kane
• Gunslinger Kane
• Grand Ranger Cybella
• Gunslinger Cybella

If every single player aim to build this squad composition, Valiant Force will soon turn into 'Archer Wars' and no one will bother exploring other heroes and squad compositions.
Last edited by JeForceX on Thu Feb 09, 2017 1:58 pm, edited 1 time in total.
 
User avatar
gunfrey
Senior Member
Senior Member
Posts: 193
Joined: Fri Nov 11, 2016 3:39 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:41 pm

Yes, number 4. People will be forced to work on their composition instead of lazily spamming units of the same class. 
 
User avatar
Ryozanki
Valiant Administrator
Valiant Administrator
Posts: 369
Joined: Tue Aug 23, 2016 5:07 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:55 pm

Do share this poll with your friends and guild members!
 
User avatar
Alevgah
Junior Member
Junior Member
Posts: 8
Joined: Tue Jan 31, 2017 3:32 pm

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 1:58 pm

Yes please stop this endless trigger crazy nightmare TT ... TT
 
User avatar
bams
Official Member
Official Member
Posts: 28
Joined: Sat Nov 12, 2016 9:13 am

Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:05 pm

What about buffing heal on hit to the sam extent to triger atk ... Gs cybela 100 , gr kane 75 vs heal on hit 30% mag ??
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7